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Unity Game Development - Deconstructing the classic Space Invaders
This is a school class mini project on deconstructing a classic game with Unity Game Engine. In addition to the original game play...
huyuxin
May 30, 20201 min read
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Computer Animation Toolkit
During school class computer animation, we implemented several frequently used animation toolkit in C++. The first set of toolkit is...
huyuxin
May 30, 20202 min read
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Half Edge Mesh
The advantage of using half edge to construct 3D geometry is that the adjacency information is preserved, and we can easily get the face...
huyuxin
May 30, 20201 min read
18 views
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Mini Minecraft
This is a school project done by a team of 3 people. Mini Minecraft is a PC game rendered with OpenGL pipeline. This game supports...
huyuxin
May 30, 20205 min read
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Monte Carlo Path Tracer
In my school class advanced computer graphics, I implemented a basic rendering engine written in C++. The principle behind is Monte Carlo...
huyuxin
May 30, 20202 min read
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Maya Authoring Tool - Magical Offspring
This is a school project done in class advanced computer animation, by a team of 2 students. Our Maya Plugin is based on work described...
huyuxin
May 30, 20201 min read
4 views
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