top of page
Search

Maya Authoring Tool - Magical Offspring

  • huyuxin
  • May 30, 2020
  • 1 min read

Updated: May 31, 2020

This is a school project done in class advanced computer animation, by a team of 2 students. Our Maya Plugin is based on work described in 2014 SIGGRAPH paper: Topology-Varying 3D Shape Creation via Structural Blending. The basic idea is to automatically generate one-to-one mapping of components between two 3D shapes in the same category (e.g. Chairs), and then blend the each pair of component through Linear Interpolation between control points of the components. Most of the work is accomplished by libraries authors provided to us, such as curve/sheet representations  of components, auto mapping, blending, and reconstruction. We have modified some of the classes to make them compatible with program. We implemented a UI in Maya to make operation more intuitive. The generated blending shapes are displayed in perspective view, and their corresponding .obj files are also available in output directory. The application has potential use for game developers to auto generate a bunch of various 3D shapes that they can use without the need to model each of them manually.


Here is a video demo of our work.


Click Here to see the video on Tencent.





 
 
 

Comentários


© 2023 by Andi Banks. Proudly created with Wix.com

  • githubIcon
  • LinkedIn
bottom of page